A game where a cunning dwarf defends his dwelling from the attacks of evil creatures, the player must react with appropriate finger movements to win levels one by one, pass all the challenges using his cunning and intelligence.
Objectives of the project
Development of an exciting and atmospheric game “Insidious Dwarf”, which offers a unique gaming experience and arouses the interest of a wide audience.
Task
Android/IOS game development with different heads, multi-level tasks
Work Steps and Technical Specification
Step 1: Concept of the game
1.1 Defining the genre and the main idea that will stimulate the interest of players.
1.2 Develop an exciting story that will link game levels and quests.
1.3 Character Development: Create a protagonist, a dwarf, with unique skills and traits. Developing his appearance, stats, abilities, and leveling so that players can develop their character as they progress through the game.
Step 2: Gameplay and Design
2.1 Level & Quest Development: Create a variety of levels and tasks that will require players to be agile, think strategically, and solve puzzles. Levels can include platforming elements, monster battles, resource gathering, and completing quests.
2.2 The design of the world and locations to convey the atmosphere of mystery and danger. Use visuals, lighting, and texture to create a unique atmosphere.
2.3 Controls and Interface: Develop intuitive and responsive controls that allow players to fully control the hero and perform various actions. Create a user interface that is informative and convenient for players.
2.4 Sound Design: Creating an atmospheric soundtrack that matches the player’s actions and the atmosphere of the game (background music, sound effects for the hero’s actions, and audio dialogues that will help reveal the story and personalities of the characters).
Step 3: Testing & Optimization
3.1 Beta: Testing the game with a limited group of players. Collecting and analyzing feedback and data on the passage of the game in order to identify possible problems, bugs and improve gameplay and user experience.
3.2 Optimization and balancing: bug fixes, difficulty level improvements, and game balance Ensuring that the game runs smoothly on a variety of devices and platforms.
Development Results
1. Development of an exciting and addictive game on iOS and Android platforms using Unity, Figma technologies.
2.Develop a variety of levels and tasks containing platforming elements, monster battles, puzzle solving, and completing quests. Each level offers new challenges and opportunities for exploration.
3.Unique characters and leveling. Players can create personal strategies and tactics to overcome obstacles and defeat monsters.
4.Atmospheric design and sound design.